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Terra Mystica's successor, Gaia Project is a game of galactic expansion. Play as one of the 14 base-game factions, each with its own abilities, and compete for the most victory points over six rounds.

Terraform planets, upgrade your colonies and connect them into federations. Balance ore, credits, knowledge and power as you compete for research advances and shared actions. Each faction's abilities and the changing scoring objectives reward a different approach.

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Build an electricity network and compete to power the most cities. Bid against other players for power plants, buy the fuel they need and connect new cities. When a network reaches the end-game threshold, the player who can supply the most cities wins.

Fuel prices rise as supplies run low, and larger networks buy later. Balance expansion with efficient plants and enough cash to run them.

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Rival colonies vie to see who can develop the most efficiently.

Build and staff factories to produce resources, then spend those resources on more factories, colonists, robots, and powerful colony upgrades. Upgrades are won through auctions, so every credit counts and timing is everything.

Outpost is a 1991 economic auction game by James Hlavaty, reimplemented in 2011 as a 20th Anniversary edition by Stronghold Games.

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Mount Fuji is erupting. Your expedition must reach the village before the lava catches up, and everyone has to make it out alive.

Fuji is a cooperative dice game for 2–4 players. Choose your routes together, then decide which dice to keep and which to reroll. Each destination rewards different colours or numbers, but your matching total must beat those of your neighbours. A great roll for you can become an obstacle for a teammate, and you must coordinate without revealing your exact dice.

Use your character's skill, share equipment and manage your stamina as the escape routes disappear. Seven scenarios and four difficulty levels offer new challenges.

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Container is an economic game for three to five players. Build factories, trade containers with other players and ship them to the island for sealed-bid auctions.

Every player runs part of the same supply chain: your customers can become your rivals at auction. Set prices to keep goods moving, then bid carefully for containers that match your secret values.

Do not flood the markert: the most numerous container colour in your island scores nothing at the end.

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