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Vanuatu

Play short guided lessons at your own pace. Your progress is saved in this browser.

0/ 9 Chapters completed

Chapters

Choose any chapter. Each lesson is a separate practice session.

  1. 01

    Plan your day

    Place five markers and understand action majorities.

  2. 02

    A round does not always go to plan

    Play a complete round: blocked actions, changing priorities and end-of-round bonuses.

  3. 03

    From sea to market

    Sail, fish and sell your catch beside your hut.

  4. 04

    An island economy

    Build a hut, draw in the sand and welcome a tourist.

  5. 05

    Beggar

    Draw, exchange prosperity, then build with no starting cash.

  6. 06

    Trade

    Explore the wreck, sell its treasure, then compare two exports: with or without completing a ship.

  7. 07

    Rest

    Rest lets you choose a secret bonus. You receive it at the end of the round, after all action markers have been removed.

  8. 08

    Extend the archipelago

    The first player places the two revealed tiles in either order.

  9. 09

    Rising Waters (expansion only)

    This optional expansion adds dikes and flooding. Protect the islands together: if three sink, everyone loses. Otherwise, prosperity still decides the winner.