Plan your day
Place five markers and understand action majorities.
Play short guided lessons at your own pace. Your progress is saved in this browser.
Choose any chapter. Each lesson is a separate practice session.
Place five markers and understand action majorities.
Play a complete round: blocked actions, changing priorities and end-of-round bonuses.
Sail, fish and sell your catch beside your hut.
Build a hut, draw in the sand and welcome a tourist.
Draw, exchange prosperity, then build with no starting cash.
Explore the wreck, sell its treasure, then compare two exports: with or without completing a ship.
Rest lets you choose a secret bonus. You receive it at the end of the round, after all action markers have been removed.
The first player places the two revealed tiles in either order.
This optional expansion adds dikes and flooding. Protect the islands together: if three sink, everyone loses. Otherwise, prosperity still decides the winner.