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Clash of Cultures Monumental edition

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0/ 14 Chapters completed

Chapters

Choose any chapter. Each lesson is a separate practice session.

The basics

Take your first turn, improve your cities and plan research.

  1. 01

    Your first turn

    Learn the three-action turn through collection and research.

  2. 02

    A productive city

    Understand happy-city capacity, terrain and storage.

  3. 03

    Activation and happiness

    Improve multiple cities in one action without activating them.

  4. 04

    Research with a plan

    Follow prerequisites and discover advances that become free.

Expansion

Move groups, explore regions and transport units by sea.

  1. 05

    Move, explore, found

    Separate movement groups from actions and founding.

  2. 06

    Ships and passengers

    Board, sail and land with the right movement timing.

Interaction

Resolve cultural influence, incidents and battles on land and at sea.

  1. 07

    Cultural influence

    Pay for range, roll, then decide whether to boost the result.

  2. 08

    Incidents and hostile units

    Read affected cities and resolve protection choices.

  3. 09

    Combat and barbarians

    Attack a barbarian city, play a tactic and recover the captured city.

  4. 10

    Pirates and sea control

    Clear a pirate ship, choose your reward and collect from the freed sea.

Mastery

Understand leaders, wonders and objective timing.

  1. 11

    Civilization advances and leaders

    Unlock a Roman advance and recruit one of Rome’s leaders.

  2. 12

    Wonders and ownership

    Use Great Lighthouse and inspect builder versus owner points.

  3. 13

    Objectives and the end of an age

    Meet the exact objective condition and distinguish claim timing.

  4. 14

    Play an action card

    Use a civil effect, then carry out the action it modifies.