I second this. Just created two 2p player games and named them "MAX-200-ELO-N.. where N was a number). This wasnt obvious enough for "Akiyama1103" or "theyellow" who neglect the chat function and arent reacting to me cancelling the game. Seriously, I find limited joy in playing someone I have very small chance beating.

I agree. The opposite scenario is also problematic, and keeps happening: I open a new game, three players with really low ELO join, and at that point I risk losing points even if I end up 2nd (and I get only a handful even if I win).

Being able to set a min/max ELO for players who wish to join would be useful.

Replying to a message· Molfo

Maybe this helps; BGA uses a tier system, which groups players in tiers based on their Elo. Something like:

0-100: new player 100-200: beginner 200-300: good player 300-500: strong player 500-800: master 800+: I AM the game

no, seriously, I don't remember tiers and titles beyond 500; anyway, one can open their games to players their level, or 1 tier above/below, up to 2 tiers above/below, or to anyone. Maybe this would solve these issues?