Gaia Project – Faction variants
Balanced
These changes come from @ProJ
Global changes
Ambas
No changes
Bal T'aks
No changes
Bescods
Starting resource adjustments:
- 1 knowledge -> 2 knowledge
Firaks
Starting resource adjustments:
- 3 ore -> 4 ore
- power tokens: 4/2/0 (bowl I/II/III)
Geodens
No changes
Gleens
Starting resource adjustments:
- Add 1 QIC to their starting resources (separate from the 1 QIC from navigation level 1, which is still converted to 1 ore). This QIC is not converted to ore at the start of the game, and can be used normally. The gleens will continue to convert any additional QIC to ore until the appropriate academy is built.
Hadsch Hallas
No changes
Itars
- Remove +1 power token income from player board
- Planetary institute now produces +2 power token income instead of +1
- Academy 1 only gains 2k income instead of 3k
Ivits
No changes
Lantids
Starting resource adjustments:
- 13 credits -> 15 credits
- power tokens: 2/4/0 (bowl I/II/III)
Nevlas
No changes
Taklons
No changes
Terrans
No changes
Xenos
- Add +1 power token income to planetary institute (in addition to the +1 QIC and +4 power charge income)
Additional changes for 2 Player
(note: these changes are in addition to the changes listed above)
Ivits
- Remove 1 QIC from initial resources
- During initial structure placement, place your planetary institute after your opponent places his/her 1st mine and before his/her 2nd mine (or 3rd mine if they have Xenos)
- PI income doesn't include a power token
Beta
A more agressive attempt to balance the races - so that rotation and bidding won't be necessary.
It's still in testing phase.
Global changes
Ambas
No changes
Bal T'aks
Start with Intelligence 1 tech (in addition to the regular Gaia Forming 1 tech).
Bescods
Start with Science 2 tech.
Firaks
Start with Economy 1 tech.
Geodens
Start with Terraforming 2 tech + 2k at the start of the game.
Gleens
Start with Navigation 3 tech.
Hadsch Hallas
Start with Economy 2 tech.
Itars
No changes
Ivits
No changes
Lantids
Start with Economy 2 tech.
Nevlas
No changes
Taklons
No changes
Terrans
No changes.
Xenos
Start with Intelligence 2 tech.